Dmg Randome Treasure Pdf

Site Search
Home > Treasure Index > Treasure

Appendix A is a random dungeon generation table which allows for solo AD&D play in an infinite dungeon. Appendix C contains encounter tables for monsters and includes AD&D's most infamous subtable: the Random Harlot table. Using The Treasure Table. Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category. Random Tables of the Dungeons and Dragons 5th Edition Dungeon Master's Guide. By Mike Shea on 26 May 2015. The 5th Edition Dungeon Master's Guide is packed with useful information for your 5e Dungeons and Dragons game. One of its most useful features is the huge amount of random tables.

Monsters With Treasure

Dmg Random Treasure Pdf Software

Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table.

When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. Treasure can include coins, goods, and items. Creatures can have varying amounts of each, as follows.

Standard

Refer to the treasure tables and roll d% once for each type of treasure (Coins, Goods, Items) on the Level section of the table that corresponds to the creature’s Challenge Rating (for groups of creatures, use the Encounter Level for the encounter instead). Some creatures have double, triple, or even quadruple standard treasure; in these cases, roll for each type of treasure two, three, or four times.

None

The creature collects no treasure of its own.

Nonstandard

Some creatures have quirks or habits that affect the types of treasure they collect. These creatures use the same treasure tables, but with special adjustments.

Fractional Coins

Roll on the Coins column in the section corresponding to the creature’s Challenge Rating, but divide the result as indicated.

% Goods or Items

The creature has goods or items only some of the time. Before checking for goods or items, roll d% against the given percentage. On a success, make a normal roll on the appropriate Goods or Items column (which may still result in no goods or items).

Double Goods or Items

Roll twice on the appropriate Goods or Items column.

Parenthetical Notes

Some entries for goods or items include notes that limit the types of treasure a creature collects.

When a note includes the word “no,” it means the creature does not collect or cannot keep that thing. If a random roll generates such a result, treat the result as “none” instead.

When a note includes the word “only,” the creature goes out of its way to collect treasure of the indicated type. Treat all results from that column as the indicated type of treasure.

It’s sometimes necessary to reroll until the right sort of item appears.

Using The Treasure Table

Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.

Table: Treasure Values per Encounter
Encounter
Level
Treasure
per Encounter
Encounter
Level
Treasure
per Encounter
1300 gp117,500 gp
2600 gp129,800 gp
3900 gp1313,000 gp
41,200 gp1417,000 gp
51,600 gp1522,000 gp
62,000 gp1628,000 gp
72,600 gp1736,000 gp
83,400 gp1847,000 gp
94,500 gp1961,000 gp
105,800 gp2080,000 gp

On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.

Dmg
Table: Average Treasure Results
TypeAverage Result
Gem275 gp
Art object1,100 gp
Mundane item350 gp
Minor magic item1,000 gp
Medium magic item10,000 gp
Major magic item40,000 gp
Table: Treasure
Leveld%Coinsd%Goodsd%Items
1st01-1401-9001-71
15-291d6 × 1,000 cp91-951 gem72-951 mundane
30-521d8 × 100 sp96-1001 art96-1001 minor
53-952d8 × 10 gp
96-1001d4 × 10 pp
2nd01-1301-8101-49
14-231d10 × 1,000 cp82-951d3 gems50-851 mundane
24-432d10 × 100 sp96-1001d3 art86-1001 minor
44-954d10 × 10 gp
96-1002d8 × 10 pp
3rd01-1101-7701-49
12-212d10 × 1,000 cp78-951d3 gems50-791d3 mundane
22-414d8 × 100 sp96-1001d3 art80-1001 minor
42-951d4 × 100 gp
96-1001d10 × 10 pp
4th01-1101-7001-42
12-213d10 × 1,000 cp71-951d4 gems43-621d4 mundane
22-414d12 × 1,000 sp96-1001d3 art63-1001 minor
42-951d6 × 100 gp
96-1001d8 × 10 pp
5th01-1001-6001-57
11-191d4 × 10,000 cp61-951d4 gems58-671d4 mundane
20-381d6 × 1,000 sp96-1001d4 art68-1001d3 minor
39-951d8 × 100 gp
96-1001d10 × 10 pp
6th01-1001-5601-54
11-181d6 × 10,000 cp57-921d4 gems55-591d4 mundane
19-371d8 × 1,000 sp93-1001d4 art60-991d3 minor
38-951d10 × 100 gp1001 medium
96-1001d12 × 10 pp
7th01-1101-4801-51
12-181d10 × 10,000 cp49-881d4 gems52-971d3 minor
19-351d12 × 1,000 sp89-1001d4 art98-1001 medium
36-932d6 × 100 gp
94-1003d4 × 10 pp
8th01-1001-4501-48
11-151d12 × 10,000 cp46-851d6 gems49-961d4 minor
16-292d6 × 1,000 sp86-1001d4 art97-1001 medium
30-872d8 × 100 gp
88-1003d6 × 10 pp
9th01-1001-4001-43
11-152d6 × 10,000 cp41-801d8 gems44-911d4 minor
16-292d8 × 1,000 sp81-1001d4 art92-1001 medium
30-855d4 × 100 gp
86-1002d12 × 10 pp
10th01-1001-3501-40
11-242d10 × 1,000 sp36-791d8 gems41-881d4 minor
25-796d4 × 100 gp80-1001d6 art89-991 medium
80-1005d6 × 10 pp1001 major
11th01-0801-2401-31
09-143d10 × 1,000 sp25-741d10 gems32-841d4 minor
15-754d8 × 100 gp75-1001d6 art85-981 medium
76-1004d10 × 10 pp99-1001 major
12th01-0801-1701-27
09-143d12 × 1,000 sp18-701d10 gems28-821d6 minor
15-751d4 × 1,000 gp71-1001d8 art83-971 medium
76-1001d4 × 100 pp98-1001 major
13th01-0801-1101-19
09-751d4 × 1,000 gp12-661d12 gems20-731d6 minor
76-1001d10 × 100 pp67-1001d10 art74-951 medium
96-1001 major
14th01-0801-1101-19
09-751d6 × 1,000 gp12-662d8 gems20-581d6 minor
76-1001d12 × 100 pp67-1002d6 art59-921 medium
93-1001 major
15th01-0301-0901-11
04-741d8 × 1,000 gp10-652d10 gems12-461d10 minor
75-1003d4 × 100 pp66-1002d8 art47-901 medium
91-1001 major
16th01-0301-0701-40
04-741d12 × 1,000 gp08-644d6 gems41-461d10 minor
75-1003d4 × 100 pp65-1002d10 art47-901d3 medium
91-1001 major
17th01-0301-0401-33
04-683d4 × 1,000 gp05-634d8 gems34-831d3 medium
69-1002d10 × 100 pp64-1003d8 art84-1001 major
18th01-0201-0401-24
03-653d6 × 1,000 gp05-543d12 gems25-801d4 medium
66-1005d4 × 100 pp55-1003d10 art81-1001 major
19th01-0201-0301-04
03-653d8 × 1,000 gp04-506d6 gems05-701d4 medium
66-1003d10 × 100 pp51-1006d6 art71-1001 major
20th01-0201-0201-25
03-654d8 × 1,000 gp03-384d10 gems26-651d4 medium
66-1004d10 × 100 pp39-1007d6 art66-1001d3 major

Dmg Random Treasure Pdf Online

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

LevelMagic Items
21st+1
22nd+2
23rd+4
24th+6
LevelMagic Items
25th+9
26th+12
27th+17
LevelMagic Items
28th+23
29th+31
30th+42
Table: Gems
d%ValueAverageExamples
01-254d4 gp10 gpBanded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26-502d4 × 10 gp50 gpBloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51-704d4 × 10 gp100 gpAmber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71-902d4 × 100 gp500 gpAlexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91-994d4 × 100 gp1,000 gpEmerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
1002d4 × 1,000 gp5,000 gpClearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth
Table: Art Objects
d%ValueAverageExamples
01-101d10 × 10 gp55 gpSilver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11-253d6 × 10 gp105 gpCloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26-401d6 × 100 gp350 gpLarge well-done wool tapestry; brass mug with jade inlays
41-501d10 × 100 gp550 gpSilver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51-602d6 × 100 gp700 gpCarved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61-703d6 × 100 gp1,050 gpGold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71-804d6 × 100 gp1,400 gpEyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81-855d6 × 100 gp1,750 gpEmbroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86-901d4 × 1,000 gp2,500 gpEmbroidered and bejeweled glove; jeweled anklet; gold music box
91-951d6 × 1,000 gp3,500 gpGolden circlet with four aquamarines; a string of small pink pearls (necklace)
96-992d4 × 1,000 gp5,000 gpJeweled gold crown; jeweled electrum ring
1002d6 × 1,000 gp7,000 gpGold and ruby ring; gold cup set with emeralds
Table: Mundane Items
d%Mundane Item
01-17Alchemical item
01-12Alchemist’s fire (1d4 flasks, 20 gp each)
13-24Acid (2d4 flasks, 10 gp each)
25-36Smokesticks (1d4 sticks, 20 gp each)
37-48Holy water (1d4 flasks, 25 gp each)
49-62Antitoxin (1d4 doses, 50 gp each)
63-74Everburning torch
75-88Tanglefoot bags (1d4 bags, 50 gp each)
89-100Thunderstones (1d4 stones, 30 gp each)
18-50Armor (roll d%: 01-10 = Small, 11-100 = Medium)
01-12Chain shirt (100 gp)
13-18Masterwork studded leather (175 gp)
19-26Breastplate (200 gp)
27-34Banded mail (250 gp)
35-54Half-plate (600 gp)
55-80Full plate (1,500 gp)
81-90Darkwood
01-50Buckler (205 gp)
51-100Shield (257 gp)
91-100Masterwork shield
01-17Buckler (165 gp)
18-40Light wooden shield (153 gp)
41-60Light steel shield (159 gp)
61-83Heavy wooden shield (157 gp)
84-100Heavy steel shield (170 gp)
51-83Weapons
01-50Masterwork common melee weapon
51-70Masterwork uncommon weapon
71-100Masterwork common ranged weapon
84-100Tools and gear
01-03Backpack, empty (2 gp)
04-06Crowbar (2 gp)
07-11Lantern, bullseye (12 gp)
12-16Lock, simple (20 gp)
17-21Lock, average (40 gp)
22-28Lock, good (80 gp)
29-35Lock, superior (150 gp)
36-40Manacles, masterwork (50 gp)
41-43Mirror, small steel (10 gp)
44-46Rope, silk (50 ft.) (10 gp)
47-53Spyglass (1,000 gp)
54-58Artisan’s tools, masterwork (55 gp)
59-63Climber’s kit (80 gp)
64-68Disguise kit (50 gp)
69-73Healer’s kit (50 gp)
74-77Holy symbol, silver (25 gp)
78-81Hourglass (25 gp)
82-88Magnifying glass (100 gp)
89-95Musical instrument, masterwork (100 gp)
96-100Thieves’ tools, masterwork (50 gp)

The Hypertext d20 SRDTM is owned by BoLS Interactive LLC.

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.

Item Type: Item Level: Item Rarity:

Leave these fields blank to generate an even more random item.

| Back To Generator Index


Using This Generator

The main intent behind this generator is to give DM's a way to add more of an ARPG/high magic item system to their games. The items generated do not always play well in a standard D&D game, so careful consideration must be taken before simply granting a generated item to a player. It would not be unreasonable to only generate uncommon and rare items from this generator. DM's properly using this generator will use it not only for their players but also for their NPC's.
The items generated tend to be more powerful than those found in the Dungeon Master's Guide. While the generator uses the same rarities in the DMG, an uncommon item generated will almost always be more powerful than an uncommon DMG item, a rare item will almost always be more powerful than a rare DMG item, and so on. Artifacts are an exception to this rule. An artifact's power tends to be more directly related to its required level for generation. More powerful or more useful artifacts will be generated for higher levels; however, low level artifacts are by no means weak or useless. Low level artifacts will usually have only 2-3 affixes, but they will be affixes unique to the artifact, affixes that are available on different item types (ie. a boot-only affix like increased movement speed might be found on an artifact body armor), or affixes that are available at higher levels of play (ie. a level 15 affix on a level 1 item). Some artifacts are also based on magic items in the DMG. These such items were made as artifacts to preserve their specific affixes instead of making them randomly generated.
However, equipment in the DMG like the bag of holding are not generated by the generator, so using those such items with generated items should be of no harm.

| | Back To Generator Index