Personality Trait Proficiencies Dmg

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Drow

(Forgotten Realms Campaign Setting, p. 13)

Attributes

Size:Medium
Base speed:Land 30
Strength: +0
Intelligence: +2
Dexterity: +2
Wisdom: +0
Constitution: −2
Charisma: +2
Level adjustment: +2
Space:5feet
Reach:5feet
Automatic languages:Elven,Home Region,Undercommon
Bonus Languages:Abyssal,Common,Draconic,Drow Sign Language,Goblin,Illuskan

Description

Faer没n is home to six major subraces of elves, which some sages believe were brought to this plane long ago by their gods. The moon elves, sun elves, and wood elves are joined in loose allegiance to the traditions and authority represented by the Elven Court, now located on the island of Evermeet, and in the person of Queen Amlaruil. Most drow elves treat other elves as despised enemies, and the wild elves usually ignore the decrees of the civilized elves of Evermeet. The sea elves are an aquatic people who rarely interact with their surface kindred.

Descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities (the Seldarine) for following the goddess Lloth down the path to evil and corruption. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes in shades of lilac, silver, pink, and blue. They also tend to be smaller and thinner than most elves. Most drow on the surface are evil and worship Vhaeraun, but some outcasts and renegades have a more neutral attitude.

Personality Trait Proficiencies Dmg

Drow have a unique sign language, Drow Sign Language, that allows them to communicate silently with hand gestures at distances of up to 120 ft. as long as they can see each other. Drow Sign Language is a bonus language for drow; others have spend skill points to learn it. It has no alphabet or written form.

Regions

Menzoberranzan, home city of the famed exile Drizzt Do'Urden, is the most famous drow realm. The drow elf entry on Table 1-4: Character Regions (FRCS, p. 30) describes any character from Menzoberranzan or a similar Underdark city. Drow hailing from Cormanthor or the High Forest may instead choose the wood elf region and its associated feats and equipment.

Religion

Unlike statet in the Player's Handbook, characters in the Forgotten Realms almost always have a patron deity. See FRCS p. 39 for more details.

Combat

Racial Traits

Drow have all the elven racial traits given in Chapter 2 of the Player's Handbook (pp. 15) except as follows:

  • +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma. The drow have ruthlessly selected for agility, intelligence, and force of personality over generations.
  • Spell-Like Abilities: 1/day – dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.
  • Darkvision up to 120 feet. This replaces elven low-light vision.
  • Proficient with either rapier or shortsword; proficient with hand crossbow and light crossbow. This replaces the standard elven weapon proficiencies.
  • Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. In addition, drow suffer a -1 circumstance bonus penalty on all attack rolls, saves, and checks while operating in bright light.
  • Spell resistance of 11+ character level.
  • +2 racial bonus on Will saves against spells and spell-like abilities.
  • Favored Class: Wizard (male) or cleric (female).
  • Level Adjustment +2: Drow are more powerful and gain levels more slowly than most of the other common races of Faer没n. See the Powerful Races sidebar (FRCS, p. 21) for more information.

Also appears in

Yours was the dark cart that creaked down the predawn lanes with hooves, wheels, and driver shrouded in black cloth. Criminal or courtesan, rich man or rat-catcher; they all veered aside, seeking doorways and side streets at your approach. You served as the gallows-man, the night-wagon, and, at times, the plague-wagon.

You may have been a shrouded nightly gatherer of the cities fallen, or a suspicious caretaker and historian of graveyard and mausoleum. Perhaps you were an embalmer, cremator, gravedigger, or grave robber; all share a powerful and lasting commonality, born of a sullen and sometimes repellent past. Whatever the case, you have years of up-close and personal hands-on experience with the dead.

Skill Proficiencies: Religion, Stealth

Languages: None

Tool Proficiencies: Vehicles (Land)

Equipment: Prized pick, rock-hammer or shovel (1d6 dmg), a set of common clothes, and a belt pouch containing 5 gp

Feature: “Trust me; I’ve smelled this smell before.”

All characters utilizing this background roll at advantage whenever making checks involving the detection, tracking (if applicable), and identification of the undead and their habits.

Suggested Characteristics

Whether through necessity of one’s station in life; a streak of morbidity and greed; or a scientific, genealogical, or historical curiosity, gravediggers are a motley assortment, ranging widely in class, culture, and mindset, such as reclusive mortician, eccentric amateur, archaeologist, or the common grave robber or body-thief.

d8 Personality Trait

  1. I never raise my voice, always speaking calmly, seemingly devoid of any emotion.
  2. I have the utmost respect and veneration for the legacies of those who have passed before us.
  3. The dead are dead; they don’t need their stuff. I need their stuff.
  4. I always carry multiple wards, charms, and holy symbols with me, for the undead are everywhere.
  5. I am secretive about myself and my past, and I make friends slowly, if at all.
  6. I am bright and optimistic, and I revel in the joy and vigor of life in spite of (or because of) my somewhat morbid past.
  7. I am constantly commenting, scrutinizing, and jotting down notes on anything regarding tombs, burial rites, and histories of the dead.
  8. I am used to being the smartest (only) person in the room; I therefore take great pains to explain the obvious to the obviously uninformed.

d6 Ideal

  1. Life is fleeting and death is ever looming; hypervigilance and self-preservation must always be kept to the fore. (Neutral)
  2. My studies of past lives and dynasties have taught me patience and the wisdom of both forethought and reflection. (Lawful)
  3. The mighty fall, most often to the same failings, as do the weak. Feast now at the table of life, taking any and all measures to forestall the meals’ ending. (Evil)
  4. The dead should at the very least be respected and their legacies remembered as lessons for both the greater good and self-betterment. (Good)
  5. The roll of a cosmic die, a bolt of azure lightning, a well-placed banana peel—it doesn’t really matter how or why life ends, now does it? Life can always end in an instant, so do what you must and let that be the whole of the law. (Chaotic)
  6. My future is destined to be one of success, if not greatness. Until then, I do what I must do. And if called upon, I dig the graves. (Any)

d6 Bond

Personality Trait Proficiencies Dmg Free

  1. I pursue wealth and power to win the love and respect of a distant paramour.
  2. My secret loyalty to and belief in the power of my temple, sect, or faith is unshakeable; it alone shields me from (or gives me influence over) the powers of death and undeath.
  3. As society scorned me, so I scorn it. I am dedicated to myself and myself alone.
  4. I escaped a life of poverty by robbing a rich man’s grave. Shame and guilt still drive me to random acts of charity and atonement.
  5. My (newfound?) friends are my bond; I am sometimes loyal to a fault, as they say.
  6. My tools are symbolic of my unpleasant past; I carry them to always remind me that things can always get worse.

Personality Trait Proficiencies Dmg 1

d6 Flaw

  1. I have an unhealthy obsession for items of buried antiquity.
  2. I secretly harbor dark thoughts and strange scientific or eldritch ambitions
  3. A life of isolation has led me to be brooding and uncommunicative, despite frequently thinking aloud and mumbling to myself.
  4. My fascination with the dead and the afterlife goes well beyond some peoples’ sense of what is considered healthy.
  5. I am obsessed with my quest for personal immortality.
  6. Years of social detachment and seclusion have made me over-analytical, eccentric, and suspicious.

Variant Gravedigger: Tomb Raider, Body Thief, Amateur Archaeologist